Zelda: Tears Of The Kingdom Back With Dungeons? – Nexus Of Gaming Reviews 2023

With the release of Zelda: Tears of the Kingdom approaching, and gamers all across the world are eager to explore the new content. However, Nintendo has been reticent to share information on Shrines and Dungeons, making facts on both of them scant.

Nintendo recently released a new Tears of the Kingdom clip that is generating a lot of buzz. A “rehydrated Ganondorf” (voiced by Matt Mercer) is among the most significant revelations, but we’re more intrigued by what we assume to be proof that dungeons will once again return in Tears of the Kingdom.

Will The Legend of Zelda: Tears of the Kingdom feature dungeons?

Our straightforward response is that it certainly seems plausible, and we’ll explain why. The picture of the seven tears above is reminiscent of a time when Zelda games required you to travel through dungeons in order to reach the final monster.

First off, you might need to explore seven traditional dungeons to find the tears, and if you do, they’ll grant you a power that can actually put an end to the threat to Hyrule. This is comparable to the four heavenly animals, which served as dungeons in BotW, that we had to visit.

zelda - dungeons - nexus of gaming

The difference is that there were only four of them instead of the normal seven or more, and they were machines that, when combined, reduced Calamity Ganon’s health by half before you battled him.

From this vantage point, you may assert that dungeons will always exist in some capacity. Tears of the Kingdom will have something close to the Divine Beasts from Breath of the Wild.

The question is whether or whether they will resemble the more traditional dungeons from The Legend of Zelda series, which we all know and adore. And in response to this, we’re taking a risk by stating that it certainly seems possible that it might be the case.

Fans will be happy to find that classic dungeons are returning to the series in Zelda: Tears of the Kingdom, as well as a return to classic design in place of the Divine Beasts’ repetitious ancient architecture.

Data mining and leaks for Zelda: Tears of the Kingdom reveal the existence of numerous dungeons or temples with distinct themes, as well as over 150 new Ancient Shrines.

The themes discovered by dataminers seem to include the traditional Hyrule Castle as well as symbols of fire, water, wind, electricity, spirit, and probably more. However, there is no apparent order to the themes (if there really is one).

The scale of the Divine Beasts from Breath of the Wild is significantly smaller than that of these dungeons, as some players who acquired Tears of the Kingdom early have enthusiastically stated.

If accurate, the new journey should satisfy gamers who were left yearning for the traditional Zelda experience. While many people value a dungeon’s beauty, it’s not the only thing that gives it a vintage Zelda vibe.

zelda - dungeons - nexus of gaming

The era of exclusive dungeon goods ended with the implementation of Breath of the Wild’s weapon durability system. Interesting weapons like the Hookshot and the Spinner were pushed to the background while Bomb Bags were integrated into the Sheikah Slate.

This resulted from Nintendo permitting nonlinear approaches to the game and eliminating the need for specific things to advance the narrative. It’s a compromise that causes some controversy among both new and devoted fans of the show.

Players who successfully set a Divine Beast free were given access to the abilities of Link’s former comrades in place of these items. The Champion Abilities in Breath of the Wild had their own special benefits, but they didn’t offer much assistance with completing puzzles.

Current leaks suggest that this pattern will continue in Zelda: Tears of the Kingdom, where players would forsake any important artifacts they may have discovered in favor of learning new abilities from the temple’s sage.

However, it seems like players will only be able to use the skills to help with puzzle solving halfway through the dungeon and only be allowed to take them outside into the rest of Hyrule after beating the dungeon’s boss.

zelda - dungeons - nexus of gaming

There are further structures on the sky islands, such as the structure that resembles a Japanese temple in the page’s header image and may be a dungeon entrance. It won’t take long to reach the required seven in order to correspond with the picture with the tears if these are repeated throughout Hyrule.

The most recent trailer 3, which showed another enormous structure rising from Gerudo’s sand, added to the hints. The fact that it resembles a traditional Zelda dungeon even more than what we’ve seen so far is another indication that they will appear in the game.

For the fans’ benefit, those distinctive boss battles are returning in Zelda: Tears of the Kingdom. Grand boss battles exist in each of the dungeons, according to recent disclosures. The players who have been missing having access to a larger variety of creatures to battle should find these bosses to be a welcome challenge.

zelda - dungeons - nexus of gaming

Furthermore, data mining has shown the possibility of finding tougher variations of these bosses in other places of Hyrule, presumably after first defeating them in their respective dungeons, in a style similar to most monsters in Breath of the Wild.

The new gameplay features in Zelda: Tears of the Kingdom can be used in a variety of inventive ways to combat each of these new foes.

Players will probably feel content with their patience after waiting for a while.

Even though nothing has been formally announced as of yet, it appears that Nintendo has listened to the constructive criticism from its fans and that this much awaited sequel is building up to be one of the best.

Tears of the Kingdom is certain to be cherished by players for years to come because it appears to be a return to traditional Legend of Zelda form.

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