Minecraft Legends Kotaku Review 2023
Minecraft has been a popular game for over a decade now, and it’s still going strong. With its endless possibilities and creative freedom, it’s no wonder that players keep coming back for more. Recently, Minecraft Legends, a new modpack, was released and it has been making waves in the Minecraft community. Nexus of gaming has written a review of Minecraft Legends for Kotaku, and it’s definitely worth checking out. In this blog post, we’ll take a closer look at the review and see what makes Minecraft Legends so special.
The idea behind Legends is a big one. As Minecraft Dungeons is to action RPGs, Minecraft Legends is to strategy games. It’s another spin-off from the huge Minecraft series that tries to make a complicated genre easier for kids to understand right away.
But while Dungeons is a huge success and a fun game to sit down and play quickly, Legends is a confusing mess that runs out of ideas before the tutorial is done.
It seems strange to review something in the Minecraft world. It doesn’t matter at all what other people think about it, because it’s already a big deal.
At the start of the campaign, you are chosen by three godlike beings named Knowledge, Action, and Foresight to stop the piggy invasion on a large map that grows in size depending on the difficulty level.
These pigs are determined to take over the villages of the franchise’s former Villagers. They are building their own camps and destroying the land where the Villagers live.
How Minecraft Legends Become Strategic
To fight against this, you control your hero from a third-person perspective and are accompanied by a team of golems you make with spawners. These golems are supposed to follow you wherever you go and do what you tell them to do in battles that happen on the fly.
Everything starts out well. Knowledge, Action, and Foresight are all great characters with great voices that make new players feel welcome. As new ideas are introduced in the beginning stages of play, they are there to explain how the game works.
You learn how to get wood and stone as your first resources. Then, how to build spawners and make golems (and later, skeletons, creepers, zombies, etc.), starting with two types: a block-like creature that shoots arrows and a rock-type that punches enemies and enemy structures very quickly.
Once this is set up, Minecraft Legends lets you fight with the Piglins. After that, you find a village and learn how to protect each area’s central well by building walls and other defenses.
You ride around the beautiful world on one of four types of mounts. One is a beetle that is great at climbing, and another is a bird that can glide from heights without taking damage. These mounts help you get around the familiar Minecraft biomes, seas, and mountains.
But you can build in this world by holding down the left trigger and putting things around you RTS-style or by dragging and dropping pieces of the wall near your character.
After putting all of these game elements in place, Minecraft Legends lets you play without explaining almost any of the most important ones. It also keeps throwing new information at you while you’re trying to figure out how to control this mess.
After everything turned into “Tell, don’t show,” we finally figured out that it was about building new structures in a central location with materials it hadn’t told me how to get yet, and good Lord.
But it’s so frustrating to find out that a skill tree in the menus would have been a much better way to handle a whole mess of special towers that improve things like how much you can carry, how many golems you can have in your army, how your alleys can gather new types of resources, and even how you can gather other towers. Then it would be clear, easy to see, and much easier for players to understand.
But Legends’ biggest mistake is how they talk to each other. There are just so many strange things that need to be added here, including the map for the game. It lets you move quickly between villages you’ve found and shows you where different biomes, types of mounts, possible allies (like Skeletons, Creepers, etc.), and Piglin camps are.
When you move your mouse over many of these, one of the characters will tell you something after a weirdly long delay. This Piglin camp might be building a new site tonight, or the Piglins might be coming to attack this village and need your help to defend it.
But it tells you at all, neither in the pop-up text nor in the voiceover, if you can attack a Piglin camp. To find out, you have to run across a lot of lands to reach its borders, where either a (great) cutscene will play introducing that battle or a text box will appear saying you’re not ready to attack it yet.
Again, when you get close enough, its difficulty level, which ranges from 1 to 4, will show up on the screen. This gives you an idea of how hard it will be. But that information is missing from the map, either before or after you’ve learned it somewhere else. So what? This is just so simple.
And when Minecraft Legends does show you useful information on-screen, it can be challenging to understand. We eventually figured out which unlabeled number shows how many characters are currently following me anywhere and which shows how many of my total possible golems are currently in the world.
The two can’t be matched up in a useful way because the first one has any random animals you may have picked up on your travels, and the only way to choose units around you is to press X, which only selects units in a very small circle.
You can only call your units to you when you’re exploring or fighting if you get close to them and press X. Tell them to attack that building over there, and they’ll run off to do it. When they’re done, just stand there. Forever. To give them another order, you have to run to them and carefully pick each one, which is bewildering.
It gets much worse because of how bad the pathfinding is. Most Piglin bases are on raised platforms, so you must build ramps for your troops to get up between the rocky plateaus. But they need help handling the tight paths and enemy structures that push them off the platform, so your units always fall to the ground below. Down there, they won’t try to get back to you. Instead, they’ll stand there, doing nothing, and won’t even try to defend themselves.
If you’re five platforms up and trying to fight an enormous Piglin elephant-thing while trying to destroy enemy towers which are raining fire on you and thirty Piglins are attacking you from all sides, you have to jump all the way down, gather your stragglers, lead them back up to the battle, and then watch them stupidly walk off the sides again. Over and over and over.
If you lose all of your troops, which happens a lot, you must run away from the battle to the nearest spawner you’ve set up to get more fighters. In a traditional real-time strategy game, this would mean zooming out to see the whole map, clicking on facilities that make new units, and then telling those new units to head toward your fight.
But in Legends, you have to ride your purple tiger away from the enemies all attacking you, bound across the terrain to your nearest spawners (which can only be placed on non-enemy terrain), make new ones, then frantically gather them to follow you as they’ll just stand there if you don’t get every single one of them within your tiny X-circle, then run with them all back to the battle, up all your ramps again, into the fray.
Despite all these problems, the game itself still needs improvement. As soon as you’ve defended a few villages and attacked a few Piglin bases, it’s clear that you’ve seen everything it has to offer. And unlike Dungeons, where playing the same dungeons more than once lets you improve your armor, equipment, etc., Minecraft Legends has nothing like that.
You can make more types of golems and build more structures, but once you have them all, there’s nothing left to keep you playing. All of this is, of course, based on the single-player game. We played it for many hours before it came out, so there was no one else to work with or compete with.
But given the crazy mess of bad unit controls, bad pathfinding, AI, and a lack of different things to do, we don’t see how putting someone else in charge would make things much better. And it’s very important to know that, unlike Dungeons, this game will never have couch co-op, which is a disaster.
So, now you know. It will be available on Game Pass (along with the grimly inevitable in-app purchases for skins and cosmetic nonsense).
It moves easily between your PC and Xbox (we played it on both, picking up where we left off upstairs and continuing downstairs), so you can play it on your couch or on your laptop. And most importantly, it will be in every toy store, grocery store, and bus stop for a long time.
It won’t matter much that it could be a better game and needed a lot more work before this release, which seems to come too soon. It looks beautiful, lets you make friends with the Creepers, and has great cutscenes.
It goes with the new pajamas. It could be a great place if they ever finish Minecraft Legends and make it so you can instantly gather your newly spawned troops from anywhere, fix the terrible UI, give your units a bit of pathfinding, and add a lot more missions.
In conclusion, the Minecraft Legends Kotaku Review by Nexus of Gaming is a comprehensive and insightful analysis of the game. It highlights the strengths and weaknesses of the game, providing readers with a clear understanding of what to expect from Minecraft Legends. The review is well-written and engaging, making it an enjoyable read for both fans of the game and those who are new to it.
Well, there you have it! Keep an eye out for the latest content nexus of gaming will be posted soon! Stay tuned.